Sunday, May 14, 2017

Updates, and Lack Thereof



Gah! It's been several weeks without an update and I've failed at my attempts to post weekly. But all for good reason, I promise! We're having our basement remodeled this week and that is where I paint. We have spent the last few weeks moving stuff out, although like any sensible people, we've still left a ton to the last minute.

Currently, my painting area looks like this:

As you can see there is quite a bit of stuff in the way of my painting table! And to make matters worse, I have finished a few things I haven't posted yet: A blood bowl team, another terrain piece (along with an attempt at realistic stucco), and five or six AoS28 models along with my first decent attempts at actually sculpting stuff. However, my tripod is in the far back corner, literally, behind everything else. So, in other words, no pictures can be taken!

Hopefully, everything will be back to normal in the a few weeks and I'll be beginning a new piece for the Zombies of Karr-keel too.

See you then!

Wednesday, April 19, 2017

Domo Arigato, Mr. Roboto

One more robot down, one more left until I have completed the set of old Rogue Trader robots for Orclord. This is the one I have been looking most forward to painting, although he turned out to not be nearly as fun to paint as the last two.

I knew I wanted the bulk of the model to be green, based on its insectoid appearance. Initially, I was going to go with something fairly earthy and natural looking. But while thinking about it, I decided that these were Rogue Trader models, and needed to be painted with bright 1980s colors. I did reserve the back to be painted with more earthy tones to act as contrast.

Like many early models, this model was more pockmarked than an Edwardian sailor. But, because of all the flat surfaces, it was easily fixable. I applied a couple of layers of Gunze Sanyo's Mr. Dissolved putty to most of the model and let it dry overnight. The next day, I did a lot of sanding and touched up some spots that didn't get properly filled and repeated the process.

When it came time to paint, I airbrushed the carpace with a mix of Vallejo Game Air Bronze Flesh and White. I applied a couple of highlights by mixing in more white. Afterwards, it got a coat of gloss varnish. I gave the varnish a few days to dry and cut a mask to fit the white portions (well, those intended to stay white!).

The next step was to airbrush Vallejo Game Air Snot Green. I then applied some shading with Vallejo Game Air Dark Green. Then I switched to brush painting and added further shades by mixing in Caliban Green and then black. For the highlights, first mixed in GW Scorpion Green to the Snot Green, and then, eventually, I began adding in yellow.

For the metallics, I began with GW Ironbreaker, which was washed with P3 Armor wash and highlighted up by mixing in GW Stormhost silver.

The giant eyes were painted with GW Khorne Red, shaded by mixing in black and highlighted by mixing in orange.

At this point, I had to touch up the white. But thankfully, Bronze Flesh is a very strong color, even when thinned. That's one of the reasons I used it for a base! After I was done touching up the white, I applied a wash of Bronze Flesh mixed with a little GW Gryphonne Sepia. This dirtied it up a little too much for my liking, so I reapplied the highlights again.

Finally, I applied a thinned wash of Ammo of Mig's Rainmarks Effects. After that dried, the body got a coat of gloss varnish. The next day, decals were applied.

It was at this point that I noticed that the shoulder of the right arm was still really pockmarked! So I had to redo the Mr. Dissolved Putty and lightly sand it to smooth it out. I repainted the green, achieving what is probably the single best blend I have ever painted. It goes so smoothly from Caliban Green to yellow that it looked like the kind of blending some of those crazy good French painters pull off.

Unfortunately for you, the reader, the giant, empty shoulders were mocking me. So I put decals on them, covering up my amazing blend! The shoulders got another wash of thinned Rainmarks Effects to fade them a little.

After the final coat of varnish, I applied pigments to the gun barrels and to the feet. Orclord has since requested that I tone down the dust on the feet, so the finished model looks a little different than what is pictured here.


Right behind that emblem is some of the best blending ever, I swear!

Check out my back tats, bro!

Wednesday, April 12, 2017

The future's so dark, I gotta wear shades

After a month of rotting, putrid carcasses, I'm now veering in another direction with another unfinished project checked off! This is the first of about five cars I'm planning on doing for Dark Future or other pose-apocalypse car games. Several years back, there seemed to be a boom in people in the oldhammer community converting hot wheels and matchbox cars for Dark Future. So I thought I would try my hand an picked up a hot wheels 1970 Buick GSX. And promptly did nothing with it.

Eventually, I opened the package and scrubbed off the decals with acetone. That is where I realized mistake #1: always pop the rivets and separate the body from the rest of the car BEFORE using any paint stripper. Quite embarrassing really, since I am very experienced with stripping models and know what is and is not plastic safe.

After that fiasco, I went to work on making it look post-apocalyptic. I added some metal covers for the side and rear windows, fashioned a hatch for the top, and attached a machine gun and a small rocket launcher. This was where I realized mistake #2: buy as many upgrade parts from professionals as you can, modeling at such a small scale is hard!

Next was priming and the rust undercoat. I airbrushed the whole car with Vallejo Game Air Dark Flesh, which turns out, looks nothing like the old GW Dark Flesh. But it was still brown-red, so it worked. After that, I put a coat of gloss varnish to protect the rust color from the worn effects that would (eventually) be applied. This was the next major stoppage in this project.

So it sat all rust colored for several months while I thought about the color scheme. Eventually I decided on a mint green, a color stereotypically associated with American cars from the 1970s. But I also knew I wanted a racing stripe. So I laid down a coat of AK Interactive Worn Effects and let that dry, per the instructions. Then I airbrushed a wide black line down the center. I took a damp, stiff brush and rubbed off bits of the black, making sure to pay special attention to the edges. After that was completed, it got another coat of gloss varnish.

Then I cut a strip of masking tape in the width I wanted the stripe to be and applied it to the car. Then, another coat of AK Interactive followed by Vallejo Game Air Scorpion Green. I added a couple of zenithal highlights by mixing in white. I removed the masking tape and went back to work with the damp, stiff brush. And another coat of gloss varnish. The metal plaints were painted with GW Chainmail and the Chrome with GW Stormhost Silver. Both were washed with GW Typhus Corrosion and the steel parts were also washed with AK Interactive Rust Wash.

I painted the bazooka in desert camo to give the impression that it was stolen from some military vehicle. Around the bottom I applied several layers of GW Stirland Mud. This was also washed with Typhus Corrosion and then drybrushed with Vallejo Game Color Plague Brown. The rusty spots were highlighted with various ochres and bright oranges.

This is where mistake #1 came back to really bite me. The tires were a mess, as they were a little melted and needed to be painted. That was a pain. Afterwards, the tires and the rims were also given a wash of Typhus Corrosion.

A this point, the entire car had a couple of thinned washes of Army Painter Soft Tone ink to make it look dirtier and bring out some of the definition.

The front windshield was "blended" from dark blue to white. I would like to think I put the highlights at the top because I envisioned the car riding off into the sunset with the light source low on the horizon. But the truth of the matter is I had a brain lapse and screwed my highlight up! There is also, somehow, a brown spot on the windshield. I have no idea how that got there and didn't even notice it until I took the photos! But after varnishing the whole model, this got a brushed on layer of gloss to amp up the shininess.






Wednesday, April 5, 2017

The Zombie Crew and a Dark Elf too!


Okay, after a short break, I've got even more zombies to show off! As I said in my post about the Frostgrave zombies, I tacked in some of my personal zombies when painting the Zombies of Karr-Keel. These were especially interesting to paint because these are also Kev Adams' zombies from the old Citadel C18 range. And to be quite honest, as much as I loved the Zombies of Karr-Keel, I love these more. These look far more rotten than Kev's more recent sculpts and they also lack some of the texture than the Zombies of Karr-Keel have. There is still plenty of texture on these too, but they suit my painting style a little better. These were painted in much the same manner as the Frostgrave zombies (being that they were painted at the same time and all), but I did use one of the Via Ludibunda Shields of Vileness for the champion.









Caius over at Lead n Paint hooked me up with another pre-slotta dark elf Manflayer as well. When I painted the unit, I included an assassin, giving me only 11 actual warriors in the unit. I noticed this when I went use the unit at NOVAOSRGOT and had to stick an extra crewman in the unit. Unfortunately, this is definitely not one of my better paint jobs. I was rushing him and on an off night. But when put in the middle of the back row of a unit, he'll look "good enough." And that is all I can ask for. If you're really interested, the rest of the unit can be seen here.

I squint in your general direction!



Wednesday, March 29, 2017

The Lord of Worms

Legends tell of an ancient barbarian warlord who's horde once fell upon its opponent in a cold mountain pass. Their victory was swift but short lived. Just as the barbarians slew the last of their enemy, a blizzard struck; snow began to whip to and fro in the ferocious winds. Before the survivors could react, both sides of the pass were closed--filled in by the snow banks. The barbarians had no choice but to make what shelter they could and hope to ride out the storm. 

After what seemed to be an eternity, the snow filing stopped. The warlord and his men dug themselves out of their makeshift refuges to gasp in horror at their predicament. The pass would take weeks, if not months, to dig free but the men began their work. 

It did not take the barbarians long to eat through their meager provisions. They were a barbarian horde, not a well equipped professional army. But still the snow was piled as high as they could see. And the hunger pangs began to grow. After the warriors could no longer go any further, the warlord ordered his men to eat the dead for the snow had kept the bodies preserved. For weeks, the army fed on the flesh of the dead while they dug themselves to freedom, and freedom they reached.

But something happened to those men. They developed a taste for the flesh of the fallen. But it was worse than that. Soon, the meat of the freshly fallen was no longer enough. The warlord and his men began to hunger for the rotting carcasses of their victims. And the Carrion God smiled and took pleasure in this. The warlord was blessed by Papa Nurgle who began to transform him physically to match his soul; to become the worm that feasts upon the dead. And thus the Lord of Worms was born...


The Lord of Worms was conceived to lead the Nurgle Contingent of my Age of Sigmar Chaos force. I wanted a mounted lord to be able to include with the Knights in the event that I wanted to field a pure Nurgle force. For his mount, I chose Nurglings as they're easy to obtain and are distinctly Nurgle. I was able to fit about a base and a half of Nurglings on a 50mm square base. Through the back of the first stand, I ran a large brass rod through the Nurglings. I wrapped the rod in greenstuff and used the roll maker from Green Stuff World to simulate a giant wormy tentacle. I also wrapped several pieces of thinner brass wire in greenstuff and repeated the process to make the other tentacles, making sure to use various size and textures to simulate different types of worms.

The torso itself is mostly a stock Blight King. The only real change I made was that since the Chaos Lord Warscroll has them equipped with a hand weapon and shield. I shaved off the hand that was molded on the shield piece and sculpted a worm wrapping itself around the handles. I made sure to add the clitellum to distinguish it from a generic tentacle. I wanted his arm to look like it was in the process of mutating into a worm, so I left the striations to be painted on.

I left the model in several pieces for painting: the nurglings, the worms, the torso, the head, and the right shoulder pad (due to a head hanging from it on the back that would have blocked access to the model).

The nurglings were largely painted with GW warboss green highlighted up by mixing in P3 Menoth White Base (essentially bleached bone) and washed with a mix of Army Painter Soft Tone and Green Tone inks. The bellies were highlighted up to pure Menoth White Base. Thinned GW Bloodletter Glaze was applied to the pustules. A few of the Nurglings were picked out in alternate colors, most noticably the ones painted with some pink flesh tones from the Vallejo Model Color line and washed with GW Baal Red and Leviathan Purple. The two stragglers at the very back were painted slightly different shades of green and flesh to stand out. The green was GW Loren Forrest highlighted up with Krieg Khaki and the flesh was Dwarf flesh highlighted up with an old shade of Vallejo Model Color whose name has worn off (it's another soft flesh shade).

The armor for the Lord of Worms wash airbrushed with Vallejo Game Air Dead Flesh (it is slightly different that the original GW Rotting Flesh) with highlights applied by mixing in white. Then I applied Ammo of Mig's Streaking Grime and Streaking Rust effects, both in streaks and as an enamel wash. Once that was dry, I applied rusty patches by stippling on GW Rhinox Hide, Dark Flesh, Vermin Brown, and Averland Sunset. Finally, I re-applied pure white to the edges of the armor, but I did so solely in vertical motions to continue the streaking appearance.

The metal spike and axe blade were painted with GW Ironbreaker and washed with Ammo of Mig Light Rust Wash and Streaking Grime applied in splotches. I also added rust using the same metho as above.

The flesh was painted using the old GW Ogre flesh recipe: Graveyard Earth mixed with Shadow Grey and highlighted by adding in Bleached Bone (although I used the current GW colors and the aforementioned P3 Menoth White Base). The shield arm was blended into GW Skrag Brown with the highlights applied as stripes by mixing in P3 Midlund Flesh and then Menoth White Base. Finally, the arm was finished with a wash of Army Painters Soft Tone ink.

The other worms were painted largely the same way, except with Vallejo Game Color Dwarf Flesh instead of the P3 Midlund Flesh. The grey worms were painted with GW Skavenblight Dinge highilighted by mixing in P3 Menoth White Base and washed with Army Painter Soft Tone ink.

The Shield was painted with Vallejo Game Color Brassy Brass and washed with P3 Turquoise ink. I then painted stripes of GW Hawk Turquoise, Ice Blue, and Ice Blue mixed with White to simulate a very exaggerated verdigris.

The gold fly and shield boss were painted with Vallejo Model Color Old Gold washed with Army Painter Soft Tone ink and highlighted up by mixing in GW Stormhost Silver. They were finished off with several thin layers of GW Waywatcher Green glaze.

Once it was all assembled, I mixed Uhu glue with Tamiya Clear Red and Army Painter Dark Tone ink to simulate gore, which I applied to some of the Nurglings with open wounds. Then I mixed the Uhu with GW Nurgle's Rot to simulate the slime. You have to work fast with this because the Uhu dries quickly. It is applied with a toothpick and stretched from piece to piece.


Maybe, just maybe, I went overboard on the rust on his back...

When Nurgle's children are around, you really, really don't want to eat the yellow snow.

I have a worm crawling out my eye hole! Grrrrrr!

Hmmmm....My own guts are tasty!

Wait up!


Closeup on the shield. I'm very happy with how the rust came out.


Wednesday, March 22, 2017

Frozen Brains!!!!

As I've said before, I tend to paint in batches. It's hard for me to work on less than about 4 models at once, unless it's a really large scale project (like the Lord of Worms, a model I will show off soon). And as I mentioned in my Zombies of Karr-Keel post, I was only painting two of them at a time. So I stuck in one modern plastic zombie for Frostgrave and one Oldhammer zombie per group to push the numbers up. The flesh recipes were the same as the ones previously mentioned. I did go heavier on the weathering powders to simulate rust on the weapons. I intentionally left these models very dirty and sloppy; they're zombies after all!

The other thing you'll notice is the face of the sickle wielding zombie and the scythe blade look a bit funny. My basement isn't the driest location on earth so I have to keep a heat source handy to help models dry a little faster. Unfortunately, I forgot about these two and they melted a little. Thankfully, if any model can survive a little melting, it's a zombie! The scythe blade just looks even older and more decrepit, while I made sure to slater the sickle zombie's face with more gore to hide to lack of detail.

Finally, a special word goes to the final zombie pictured. Between his shirt and the haircut and bonnet, it looks like they guy met his doom while he was doing a little bit of "roleplaying," if ya know what I mean. Even fantasy humans have fetishes, I guess!

My intention is to mostly use these for the Thaw of the Lich Lord campaign, as my interests in Frostgrave lie towards the necromantic end of the spectrum. I've got a bunch more to get done eventually as well as some skeletons and some of the lovely plastic cultists I ordered that arrived with the most recent Nickstarter.

However, I do intend to use these with Age of Sigmar as well, hence the musician. That, and I am extremely amused by the idea of a zombie using a severed leg as a drum stick.








Wednesday, March 15, 2017

The Zombies of Karr-Keel

Byrin fon Karr-Keel, the Mayor of Karr-Keel and the founder of the empire’s first and only chain restaurant, Ye Olde Combatte Burgers, loved his revels, and every year for his birthday threw the finest party in Mittelmark. He brought in players, musicians, and artists to entertain the townsfolk, and played host to no small number of merchants, wizards, and members of the local nobility. But, the absolute highlight of the Mayor's party was the confectionery produced by his chef, the genius behind the recipes that make Ye Olde Combatte Burgers a success, Fernand Pepin. And, the highest honor that could be given was a slice of the Mayor's birthday cake.

Now this was in days gone by, before the wasting of Karr-Keel and before the Mayor's eldest brother, Mikel, wore the dread title Necroburgher like a crown upon his head. Mikel, who was still early in his quest for immortality, was at the Mayor's 40th birthday party, a necessary guest out of familial duty but unwanted for his surly demeanor and already dark reputation. The revels bored Mikel, and the guests were all beneath him in his own mind, but the cake... A single slice of that heavenly cake would be worth all the time wasted mumbling pleasantries and putting up with jostling by the masses of humanity who could not properly appreciate his glory. Imagine then his rage when slice after slice of cake was served, and not a single slice of cake was presented to him.

The curse Mikel pronounced in that moment of fury was a thing of ancient darkness, and in an instant every person in Karr-Keel died, only to rise again as shambling corpses to play out the last day of their lives over and over in a rotting parody of the joy of the Mayor's last birthday party.


I was lucky enough to get to work on a project that one of the local Oldhammers created. Brian had the Zombies of Karr-Keel are sculpted by Kev Adams, ostensibly for his birthday, but probably really because the world needs more zombies sculpted by Kev Adams. And when Brian started this project, he went all in--he wrote up full fluff (that I have shamelessly copied above and below!) and had concept art done for Kev to use when sculpting these models.

I got a set of masters to paint up for display the last week of December, which is why my blog posts have been terrain heavy as I could finish up those projects in the downtime between this one. When I started out, I knew I wanted there to be a variety of zombie skin tones in the group. This was a village, not a regiment. So I grouped the models into groups of two or three and stuck in a few of my own zombies as well (which I'll show in good time), since I prefer to batch paint. I also poured over Brian's fluff to try to make everything make sense with their background. Finally, big thanks to Orclord at Stuff of Legends for the photography!

Now for the introductions:

The Mayor:

Byrin fon Karr-Keel was once a shrewd but unassuming businessman before he met Fernand Pepin, caring and generous, certainly, but more concerned with substance than style. However, whatever strange force moved him to join with Pepin to launch Ye Olde Combatte Burgers transformed him from a wealthy yet drab merchant into the very image of the gregarious celebrity restauranteur. Never again was he seen in public in practical browns and sturdy boots. These were exchanged for sumptuous velvets and silks cut in the latest styles, his golden mayoral chain of office, and a highly polished jeweled cane. Most important of all were the lavish parties with rich food, endless entertainment, and parade of enviable guests. It was this image that he lived for in the years leading up to his 40th birthday, and it was this image that led to his death. For, at his birthday he snubbed his brother, and rewarded the crowd’s favorite entertainer, a lowly puppeteer, with what his brother believe was his rightful slice of cake. Now, in undeath, the music and laughter may be gone, but the chain and cane remain, a constant reminder of the man he was at the end of his life.




A running theme with these models is I tried to use a fair bit of verdigris on the metals for the purpose of adding colors to what are otherwise very dirty and drab models. You can see this in the mayor with his belt buckle and cane head. The grey flesh was painted by mixing GW Dawnstone with VMC 921 English Uniform. I then made a wash of VMC 862 Black Grey and applied it to the model. Afterwards I thinned GW Naggaroth Night, Baal Red, and Bloodletter Red to separate glazes and applied them in various spots on the flesh. Each of these were applied individually and let to dry, about 2 or 3 coats each. Then I reapplied the base color, which was highlighted by first mixing in GW Uthalan Grey and then pure white. Finally applied another glaze of Army Painter Purple ink and Soft Tone ink mixed about 50:50.

Lady Ahra fon Karr-Keel:

Byrin's beloved wife, their illicit courtship and marriage was a great scandal among the nobility of the
Empire. Her, a noble daughter with blood-ties to the Emperor and an arranged marriage looming. Him, a practical young man with outstanding business acumen but little concern for the ways of the halls of power. It’s said that he fought more duels to defend their marriage than most judicial champions see in a career. It’s said that she was the visionary force behind the founding of Ye Olde Combatte Burgers and the creation of a commercial powerhouse that dominated the empire’s gastronomic landscape. It’s said that she had a mirror that could show her visions of the future, a family heirloom that she took when her family disowned her for her scandalous marriage and possibly the cause of no small number of the duels fought by her husband. Wherever the truth lies, it’s clear that there was more to the Lady Ahra than legendary grace and charm, and, in undeath, she still walks the halls of her manor in Karr-Keel, mirror in hand, with an air of authority and hidden knowledge.



With Lady Ahra, I wanted to suggest that her clothing used to be very fine so I painted her in luxurious and aristocratic colors, but highlighted them by mixing in bone whites to give them a faded and slightly dirty look. I also figured that any zombie that carries a mirror around in death would still be attached to its personal appearance; unfortunately, zombies are not known for their fine motor skills. Hence, the overdone make-up. The eye shadow was a blue weathering powder from secret weapon miniatures and the rouge was GW Bloodletter Red glaze. The lipstick was just pink paint. I also wanted the mirror to look dirty, as if she walks around her decaying house getting moldier and dirtier. I painted it GW Stormhost silver and applied a variety of dirty looking oil washes to it. After they dried, I applied some clean white spirits to smudge it around and mix up the grime.

Her flesh was painted with a base of GW Tallarn Flesh (has anyone found a good replacement for this? Let me know in the comments if you have!), which I washed with GW Baal Red. I highlighted it by reapplying the base and then mixing in white. When it was finished, I applied glazes made from Naggaroth Night and Army Painter Green ink.

Jac & Daw:

Twin brothers, best friends, and renowned mischief makers in their youth, Jac and Daw never really settled down, even after becoming the faces of Ye Olde Combatte Burgers’ famed “Double Down Double Meal.” With too much gold in hand far too young, they never turned down a good party, and the mayor's birthday was their favorite. Inseparable in life, even at times that decorum would suggest they shouldn’t have been, they still stick together in death, rotting away as one. You can see them at night in the ruins of Karr-Keel, their rotting brains reverting to childhood as they ride around on each other’s shoulders whacking whatever takes their fancy with wooden toy swords, occasionally switching which one is the knight and which the horse.


For Byrin and Ahra's children, I matched their parent's skin tones. I also wanted to give the impression that they are running around the yard of their former home, so I piled lots of weeds, leaves, and grass on the base.

Fernand Pepin:

Fernand Pepin. What can one truly say about the greatest culinary genius of his age? Master of the 27 secret spices that made Ye Olde Combate Burgers the first, greatest, and only restaurant chain in the Empire, Pepin’s true love was desert. And, at the very pinnacle of his artistry was the birthday cake he made every year for the mayor. Possessed of equal parts paranoia and a mad love of the fine art of confectionery, he still carries the remains of the last cake he made and the key to the strongbox where he kept his recipes.




Fernand was a great example of the downside of being the first person to paint a model. To be honest, I have no idea if Fernand has on trousers or not! So I had a decision to make, and I decided he is, in fact, trouserless. I painted his chef's outfit to look dirty white and reasonably plain, but I did add the red stripes on the hat for a little bit of decoration. The cake was really fun to paint. I wanted to cake to be pink to make it stand out. But I also wanted it to look moldy and gross up close. I applied some patches of a faded green weathering powder from Secret Weapon miniatures to resemble the mold. I also put a couple of streaks of GW Nihilakh Oxide to represent bird droppings from the birds that undoubtedly eat the cake as Fernand walks around carrying his cakes.

Fernand's flesh was based with GW Baneblade brown and glazed with thinned GW Naggaroth Night, Baal Red, and Bloodletter Red as discussed above. He was highlighted by mixing in VGC Off White to the Baneblade Brown.

Heinrich De Bolsak:

De Bolsak, what is there to say of him? The Mayor’s attorney and renowned (in lawyerly circles, at least) drafter of the empire’s first and only restaurant franchise agreement. He was a smug prig who extended his finances well beyond his means, spending wildly on fine clothes, jewels, wine, and courtesans. Even with the protection afforded him by his position with the Mayor, he was bound to wind up beaten to death in a dark alley by some moneylender's bully boys. Of course, the curse came before that day or reckoning, and De Bolsak now wanders the streets of Karr-Keel carrying his moldering leather bound copy of the Imperial Tax Code under his rotting arm, a final link to life in the eternity of undeath.



Heinrich was a great model to paint. Kev sculpted such a humorous face on him. It reminded me of some 1940s cartoon character's devilish grin. His flesh was based with a 50:50 mix of GW Castellan Green and GW Elysian Green. I then glazed it with several layers of thinned Naggaroth Night and Baal Red. The highlights were created by mixing in VMC 949 Light Yellow.

The Puppeteer:

Tall, lanky, and covered head to toe in cloth to draw the eye of his audience away from him and to his lovingly sewn hand puppets, the puppeteer received the last piece of the mayor's birthday cake, a singular honor that seal the dread fate of Karr-Keel. In life, he loved to entertain all and sundry with folk stories played out with seemingly magical puppets, a virtuoso with no equal in all the empire. In undeath, his hand puppets remain impossibly bright, like the day they were made, but the hands inside them are twisted and stiff, desperately struggling to remember the movements that gave the little puppets life.



This was the hardest model for me to paint in the entire collection. Between his own clothes and that of the puppets, there were so many colors necessary that picking colors that worked together became quite a daunting task. However, I did quite enjoy the political commentary sculpted onto the faces of the puppets. His flesh was painted the same way as Fernand Pepin.


The Jongleur and Pippy the Monkey:

Another one of the mayor's favored entertainers, he was famed throughout the land for his skills. And, for the mayor's birthday party, he left nothing on the table. Knives, flaming torches, and all manner of dangerous things, he never let them fall, even when balancing on the hands of his magically strong pet monkey, Pippy. Some part of his rotting brain must remember, because even still he tosses the tools of his trade into the air, catching them clumsily in desiccated fingers as Pippy nods his little rotting head.





From the most difficult to most fun. The Jongleur and Pippy the monkey were a blast to paint. The Jongleur got a much more fun paint scheme than the puppeteer with a red and white checkerboard hood and the colors carried over to his shirt as well. His flesh was painted the same way as Fernand Pepin.

But even more fun than the Jongleur was Pippy. I have no idea why he was so fun, but painting the zombie monkey was the most fun I have had painting in a while. I was also very amused by Kev's inclusion of a skull shaped continent onto the globe.

The Jester:

The Jester. The Mayor richly rewarded art, both high and low. And, no one's art was lower than the
Jester's. An awkwardly stringy man clothed in motley, he spared no one with his sharp wit and sharper tongue. Ever heard the story about the Baron of Groswald and the three little sheep? That was the Jester. And, to this day, Groswald cannott go out in public without being baa-ed at. Now, of course, the Jester has little to say, but he still seems to take perverse joy in lashing out at the living and dead alike with his fool's wand.



For the jester, I went with bright, complementary colors of purple and yellow for the suit and red and green for the hat. His wand was originally intended to be verdigris but the colors came out better just painting him turquoise, so I ran with it. His flesh was painted with GW Nurlgling green and glazed with thinned GW Naggaroth Night, Baal Red, and Bloodletter Red (have you noticed a running theme?). After that, I mixed GW Kreig Khaki into the Nurgling Green for several layers and then mixed in VGC Off White for the final highlights.

Wymore Pedervast:

Wymore Pedervast, eleventh legitimate son of Seymore Pedervast, the Count of Mittelmark, was a man of high style, low taste, and weak will. Unwelcome in his father’s court after his cowardice led to the collapse of an entire flank of the Imperial 8th army in one of the many unnamed minor battles in the Empire’s incessant wars in the east, the Count quietly bought his son a meaningless position in the Mayor’s household with a tax dispensation for Ye Olde Combatte Burgers. The Mayor kept him out of the way, and Pedervast did little with his time beyond making a nuisance of himself and spending extravagantly. If anything positive can be said of Pedervast, it's that the loss of such a favored patron would have struck the brothels of Karr-Keel deep in the purse if they too hadn't been hit by the Necroburgher's curse.



This was probably my favorite sculpt of the range, but I'm a sucker for Elizabethan neck frills. He is also one of the creepier models that Kev sculpted. Much like Lady Ahra, I tried to make his shirt look as if it was once very expensive, but now, not so much. And for some reason, Brian's description of him makes me think of Archibald Cunningham as portrayed in the movie Rob Roy. In that movie, one of the first scenes with Cunningham shows him using a chamber pot and a servant remarking on his urine's alcohol content. That scene sticks with me as defining the levels of debauchery of the character. In homage, I sculpted (poorly) kicked over chamber pot on the back of the base.  Wymore's flesh was painted with the same method as the mayor.

Rufos Chugg:

Rufos Chugg would never exactly have been called one of the great attractions of Karr-Keel, but his talent for competitive drinking was certainly something special. Night after night, large crowds gathered in unsavory places to watch him down great mugs of Firewasser, Widowmaker’s Best, and Dwarven Delight, driving untold numbers of challengers under the table. There is not much difference between Rufos now and before the Necroburgher's curse. Alive or undead, Rufos Chugg was never one to save a cork, and an undead liver feels no pain. Even now, he wanders the streets of Karr-Keel with an open bottle of booze in hand looking for someone to take him on.



Wymore was one of the creepiest, but Rufos was the creepiest. This model really made me worry for Kev's sanity. Seriously. He was scary. The pictures of his face do not fully convey the evil that emanates from his expression. Rufos was really fun to paint too. I used some model bricks on the base so he is standing in the gutter, like any good drunk. I tried to keep his clothes as dirty as possible, including both dirt and wine stains. I also modeled the bottle at his feet to be in the process of spilling wine. His skin was painted using the same process as Heinrich.

Friedrik Klemm:

The Mayor's personal coachman, the hulking man was a drill sergeant in the Imperial army until a nasty leg wound that did not heal properly left him in search of private employment. Where the Mayor met him is anyone's guess, but they struck a deal that quickly saw Klemm go from paid mercenary to loyal retainer. On the highway, Klemm was a sure hand with the reins and quick to light off his trusty blunderbuss. Now the walking dead, Klemm limps around the Mayor's stables with blunderbuss near to hand, waiting for the call to hitch up the zombie horses.



Friedrik was another one I had a lot of fun painting. The fluff text mentions that he spends most of this time in the stables, so I based him on hay and horse shit. His long dangly tongue was also begging to have some drool hanging from it. I used Uhu glue to do that, stretching it from the tongue down on a toothpick and left it to dry overnight. The next morning, I clipped off the toothpick and voila! (For any Americans that want to repeat this process, the Uhu they sell here in the states won't work for this, you have to get the stuff from anywhere else in the world. I got mine off of ebay quite cheeply.). His flesh was painted the same way as the Jesters.

I hope you enjoy the Zombies of Karr-Keel phase 1. Brian has another batch planned. If you're interested in a set, head over to the Facebook page and contact him there. More pictures can be found in a gallery at stuff of legends.